The Royal Navy patrols the asteroid belt. China and America struggle for control of Mars. Transhuman Space Powered by Gurps Book Description : GURPS Mysteries, by the author of GURPS Cops, is designed both for the GM who wants to create and run mystery adventures and for players who want to become investigators in any setting. Expanded rules for questioning and interacting with NPCs. A template-based character-generation system for iconic investigators, including the genius detective, the hardboiled shamus, police detectives, investigating magicians, even "that darn kid." Sample detective and investigative agencies to hire or bedevil characters. Bringing interesting villains to life, and matching their disadvantages to their motives and means of carrying out a crime. Setting the crime scene, including detailed forensic information on causes of death, investigation methods, and a forensics timeline. GURPS Mysteries covers: Creating mysteries as stand-alone adventures, as part of an existing campaign, or as campaigns in their own right, with specific discussions of the low-tech, modern-tech, future, magic, and horror settings. Discover the problems you are likely to encounter in a low-tech, magic, super-tech, or horror mystery. Can you find the killer and bring him to justice? Learn the secrets of mystery fiction - and what will, and will not, work in RPG mysteries.
A dead body, no witnesses, and a room full of suspects with perfect alibis. Use it wisely.Ī Dame Walks Into Your Office.
Plus special material from the GURPS Magic Items series and Wizards. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. with an extensive list of known elixirs and their powers. creating magical elixirs, using them, and even researching new ones. rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules.
Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set. Examining the majorseries through a range of perspectives, including feminist readings, queertheory, and disability studies, this volume aims to establish beyond doubt theseriousness of intent behind Bujold's various artistic projects and provide aset of rich readings of this engaging, experimental, playful, and popularauthor. The fourteen essays collected here provide wide-ranging scholarly analysesof Bujold's work and worlds so far, covering not only the science fiction and fantasyseries, but taking into account the wealth of ancillary material inspired byher works, such as fan fiction and role-playing games. It argues persuasively thatBujold's corpus spans the distance between two full arcs of US feminism, andhas anticipated or responded to several of its current concerns in ways thatinvite or even require theoretical exploration. Thisvolume of essays continues the establishment of Lois McMaster Bujold as an importantauthor of contemporary science fiction and fantasy.